krokoschlange wrote:I don't know why this happens sometimes but you just need to edit the world.mt in the world's folder. Just change the line load_mod_marssurvive = nil (maybe it is = false) to load_mod_marssurvive = true
Andrey01 wrote:I can`t load that mod in my world, for some reason he self disables in list of mods
Andrey01 wrote:krokoschlange wrote:I don't know why this happens sometimes but you just need to edit the world.mt in the world's folder. Just change the line load_mod_marssurvive = nil (maybe it is = false) to load_mod_marssurvive = true
That isn`t working, i have changed the line "load_mod_true" in the world`s folder, but mod again is disabling in list of mods.Probably that mod don`t work, but however before the mod worked
linushsao wrote:Andrey01 wrote:krokoschlange wrote:I don't know why this happens sometimes but you just need to edit the world.mt in the world's folder. Just change the line load_mod_marssurvive = nil (maybe it is = false) to load_mod_marssurvive = true
That isn`t working, i have changed the line "load_mod_true" in the world`s folder, but mod again is disabling in list of mods.Probably that mod don`t work, but however before the mod worked
or you could just download my game based on UJEdwin's marsurvive mod? maybe you will know why?
viewtopic.php?f=50&t=14869
juli wrote:<font><font>Я запрограммировал немного в вашем мод , </font><font>чтобы сделать скафандры регистрируемые и заставить их работать , </font><font>как броней, так что люди не получают столько вреда иностранцами , </font><font>если они носят скафандр. </font></font>
<font><font>Я сделал новый файл sacesuit.lua и удалил spacesuitthings из других файлов. </font></font>
<font><font>Я думаю , что </font><font>я использовал версии 4 или 5. </font></font>
<font><font>Может у добавить это Марс Выжить мод? </font></font>
<font><font>См привязанность к коду.</font></font>
Good, maybe the removal of the 3d model could fix the compatibility with 3d armor.
make the spacesuits so that they can replace 3d_armor
elseif marssurvive.player_sp[player:get_player_name()].sp==0 and --(set up spacesuit inair but empty)
n=="marssurvive:air2" and
stack_one_sp(player:get_inventory()) and
player:get_inventory():get_stack("main", 1):get_wear()>=65533 then
marssurvive.player_sp[player:get_player_name()].sp=1
elseif ((not stack_one_sp(player:get_inventory()))
or player:get_inventory():get_stack("main", 1):get_wear()>=65533)
and n~="ignore" then
if n=="air" then --(no spacesuit and in default air: lose 8 hp)
player:set_hp(player:get_hp()-8)
elseif n~="marssurvive:air2" then --(no spacesuit and inside something else: lose 1 hp)
player:set_hp(player:get_hp()-1)
end
end
end
end)
I could try that too, but i think u understand your code better then me
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