This week again changes and improvements: (sorry but for the previous news, it's only in french, here:
https://forum.minetest.net/viewtopic.php?f=20&t=16309#p246054)
First of all the
spawn is of sandstone bricks rather than glass. It has also been furnished with elements of the
mod X-decor, to get an entry idea of what it is possible to do.
For the mods part, additions and withdrawals, always to improve the player or admin experience.
Removing the IRC mod, suspected of making the autocompletion malfunction (but apparently it's not that). If it is not involved, it will be handed over.
To improve the player gameplay:
-
adding x-decor Its improve buildings things. Thanks to jp (kilbith) for being on the server to show me how to use the cauldron!
Included in this mod the workbench. There is a small defect: when you sit on the cushion or the chair, do not forget to right-clic on to rise, otherwise we float to a height making it impossible to pass the doors ... I had to remove The chairs and cushions of the spawn because of 90% of the players I saw were stuck in the spawn because of that 0_o ...
-
addition of simple-protection mod, which allows with a wand to claim a territory.
It is based on the LandRush model and divides the world into claim cuboids.
Each cuboid is 16x80x16 (default settings unchanged) and allows to share access with other players.
Here are some useful commands, see the mod link for more information.
/area show => shows the information about the area where you are,
/area share <pseudo> => Share the area where you are with <pseudo>
It is compatible with areas, insofar as it recognizes and prevents to claim an area already reserved with areas, that is good. On the other hand it is more limited: the zones are pre-defined, and impossible to claim underground (default settings, unchanged).
Let's say it will allow players uncomfortable with the area command line to claim territories more easily.
-
added crops mod. Here is a mod of agriculture that pushes the desire for realism even further. Bravo Sofar!
Currently it allows to cultivate: melons, pumpkins, potatoes, tomatoes, green beans and corn.
The mechanisms of shoot are reviewed and improved, with several levels of difficulty. The default (normal) level has been left.
- First, you have to find the seeds / fruits (in nature -patates digging the ground-, or gift between players).
- Then we soil the soil with the hoe, plant, and watch!
- Indeed, the plant will need watering. With his small saucer, which is filled with water, we will have to hydrate our plants, which tell us their needs (too much or not enough water).
Here's what to spend another few hours of play without getting bored.
And be careful not to lose your precious crop!
-
added hydroponics mod. You are all the time in mine? You do not want to go upstairs for your crops, but you have to eat? With this mod, launch your crops above ground and under artificial light!! What else,
come quickly and discover it :)
- and
for the admin, a mod that allows to monitor very closely the players:
spectator_mode. You are warned: D an admin or moderator can be watching you at any time, "mefie". Well it has just a small malfunction with the hud_bars, when we return to normal mode after an observation, small hearts reappear over the bar of life ... But it is not embarrassing.
So much for the mods, few, but that bring a lot to the gaming experience. Come have fun.
On the constructions side, the
first players' houses appear. The
first bones also drag, monsters seemingly feasting mouhahaha.
Near the park, to the north-east of the spawnpoint
an inn is under construction.
And here is
the latest news of the week, opening of the public mine! A big thank you to Peppy for this idea and its concretization (aussitot dit, aussitot fait). You will find it by leaving the spawn room by the south, halfway of the great staircases which descend, on your right. Follow the tunnel, and you will soon find yourself deep enough in a large cave to mining diamonds and meses. Beware of the monsters, however, and take food if you want to refuel before rising to the surface.
And for next week? In view, mod email, mod awards and the latest mod of Tenplus1: real_torch. Hahaha, notice to all the frantic installers of torches, soon they will be of limited duration. Notice to those who light everything with the torch, it will be necessary to find another mode of permanent lighting ... but that is for later ...
See you soon.