taikedz wrote:Bug seems fixed in latest version of mobs_redo - update and check :-)
Andrey01 wrote:I have one question:How to export file "blend" in format "x"?
taikedz wrote:Bug seems fixed in latest version of mobs_redo - update and check :-)
I got the latest version of mobs_redo and it fixed it.
I got the latest version of mobs_redo and it fixed it.
npx wrote:Quick preview:
echosa wrote:Not sure if this is an nssm issue, and mobs redo issue, or something else. I've noticed that when I'm hitting enemies, I can spam-click and hit them a few times, but then they stop taking hits. I have to look at something else then look back at the mob before I can hit them again. I've taken to sometimes hitting once, looking away, hitting again, looking away, just to make sure all my hits land.
I can get a gif or a highlight from a stream if my explanation doesn't make sense and you need to visually see what I'm trying to describe.
Is there a way to fix this issue?
bigfoot547 wrote:Hey! I have an idea! You should add a red panda mob. That would be AWESOME!
+ Example...
And maybe a bigfoot!
+ Example...
Andrey01 wrote:NPX, have you added it?
npx wrote:Andrey01 wrote:NPX, have you added it?
We changed the original sound becuse it was too loud, and your sound is very similar to the original one...
If you want to contribute, you could make some sounds for the new mobs that you have found on the Github page!
Serh Arien wrote:Hi everyone,
I tried this mod on my map to see what kind of mob they were, and no one interested me.
But when i disable the mod, mobs are still on my map ( i can't see them but i got an error for exemple: "ERROR[Server]: LuaEntity name "nssm:crocodile" not defined "
So, is a command exist to delete them ( or disable them)?
Thanks
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