endev15 wrote:Download link?
firefox wrote:that's a long list of mods.
it would be better if you just tell the differences between this and the Carbone game.
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
LethargicChii wrote:Hey, I really like your subgame so far. I was really frustrated with Carbon's Mobs, as they didn't seem to spawn anything but rats, but I really liked Carbon-NG. You're subgame seems to include a lot of what Carbon has, but, the mob setup is better in my opinion.
I had tried for hours yesterday and today to make my own modpack, but, I always ran into issues of mod's being outdated etc. But this seems to have everything I wanted. The only thing I added to the Mods folder, which might suggest you add, is unified inventory. I really like the unified inventory as it has all the items in the game on the right and gives you the recipe for them. So very helpful for a newer player like myself.
I play with summerfields 32x texture pack, and it seems most of your mods are supported by it, but not all, so there are still a few 16x mod textures. I might pop over in their forum post and try and suggest support for your subgame. I really like it. I myself would be willing to help you with it also if you want, I don't have a lot of knowledge in modding this game, but, I can learn and am about to go to college for game development. I have a LOT of free time has I'm a retired veteran, so let me know if you need help :D
Also, I played a subgame, I think Dreambuilder, that had glowing ore like stones in it, do you know what mod that is?
azekill_DIABLO wrote:just to presice, cobalt is a game by mojang... even if i don't think they will attack you in justice, adding a little prefix or a letter could make the difference. and like every time sorry for breaking the fun. The game looks cool also, i like the work on armors!
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