Wuzzy wrote: So are water and lava, I also think it would make more sense to have just 1 mod for both.
In my own opinion, every outside or "community" created mod should only have one hard dependency (being default)
Wuzzy wrote:In my own opinion, every outside or "community" created mod should only have one hard dependency (being default)
NO! A dependency on default implies a dependency on Minetest Game, and it is not always desired to mod Minetest Game.
It is certainly possible to create mod which do not depend on anything, not even default. Example: A mod which only adds chat commands.
When I need some stuff from default, I usually try to make this dependency optional. This is especially the case if it's just about crafting recipes. That way, my mods are very flexible and not strongly coupled with Minetest Game.
Only for mods which are directly tailored towards extending Minetest Game itself, I don't bother making this dependency optional, as the mod would not make much sense with any other subgame.
burli wrote: TumeniNodes asked me if it takes more time to load with so much mods. This extra code definitely takes time. Time to code, time to load, time to maintain...
Edit: @TumeniNodes: same with stairs. It is an extra mod, but a lot of nodes are registered by default, if you want them or not
TumeniNodes wrote: I know someone was commenting about you making a sep mod for each ore as possibly being overkill but, I see your reasoning..., since you group literally all aspects and functions per ore, they do almost naturally create a mod of their own.. (using copper again as the reference)
Copper includes copper ore, copper lump, copper block, copper tools, armor, underwear... wait..., what? o_O ... and whatever else is related to copper in-game as well as in map generation.
So, yours is a pretty cool concept, and just differs from how things have been previously categorized and then grouped.
lightseer wrote:Sorry! I get carried away.
minetest.register_craft({
output = 'default:wood',
recipe = {
{'default:bush_stem'},
}
})
burli wrote:Just for fun: add palm trees
ShadMOrdre wrote: What I've come to discover, is that the lack of a consistent convention for defining things in default, is a HUGE problem.
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