sofar wrote:Wuzzy, if you're ignoring my comments about 32px vs 16px, can you at least somehow work with me on getting `mcresconvert` to make an acceptable conversion so that I can myself use a texture pack to skin this subgame to 16px? thanks. I'm sure more people would prefer to have a method of generating a classic 16px pack too.
On top of that, it would be nice if we could get other nice texturepacks like others that mcresconvert converts so well to apply properly to this subgame.
toby109tt wrote:https://github.com/minetest/minetest/pull/4468
If this gets added you will be able to open any Minecraft texturepack without even having to convert it
sofar wrote:toby109tt wrote:https://github.com/minetest/minetest/pull/4468
If this gets added you will be able to open any Minecraft texturepack without even having to convert it
No, that doesn't work because minecraft uses the same file name multiple times.
e.g. "reeds.png" exists several times in a MC texture pack. And if 4468 gets added, the inventory item would randomly look like the block and vice versa.
Plus many blocks still need some form of compositing or coloring.
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
azekill_DIABLO wrote:you want the best? then Pixel perfection!
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
azekill_DIABLO wrote:i don't think so...
EDIT: a new better pack: UNITY 16x
toby109tt wrote:Well me and Lipki are thinking about making a Summerfields 16x16 wuld that be interesting?
Why bother requiring f7 to be pressed? There's a way to register when the user selects a new item in the hotbar, couldn't you then just set the player attributes to show the minimap?
This is why I wish you had MineClone on GitHub ;)
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