Nyarg wrote:500000 nodes = 30 FPS
10500 entities = 3 FPS
W.T.H. is does exactly MT render or engine when draw simple node Versus simplest entity ?
entity simple single side plate (without any material assigned in blender)
nodes are rendered into a "mesh" together. So 500k nodes can end up being only a few hundred meshes. 10k entities is 10k meshes, full stop. Plus entities need to be serviced every step to update position and calculate physics, so, they're really resource consuming to both client and server.