Selecting a regionType
//p set and punch the two edges like in the image below.
ORGo to the first position and type
//pos1Go to the second position and type
//pos2ORType
//fixedpos set1 <x> <y> <z> with the coordinates for P1.
Type
//fixedpos set2 <x> <y> <z> with the coordinates for P2.
Filling a regionType //set
blockname and wait for “x Blocks set”
Replacing blocksType //replace
blockname1 blockname2 and wait for "x Blocks replaced"
Stacking the selectionType //stack
direction amount and wait for "x Blocks stacked"
Valid Directions are: x y z ?
If the ? direction is given the current direction of the player is used.
You need to use a negative amount if you want to stack backwards
Moving the selectionType //move
direction amount and wait for "x Blocks moved"
Valid Directions are: x y z ?
If the ? direction is given the current direction of the player is used.
You need to use a negative amount if you want to move backwards
Copying the selectionType //copy
direction amount and wait for "x Blocks copied"
Valid Directions are: x y z ?
If the ? direction is given the current direction of the player is used.
You must use a negative amount if you want to copy backwards
Saving the selected nodes into a schematic fileType //save
filename and wait for "x Blocks saved"
The File is located in the world folder in the directory
schemsSupports loading old and new WorldEdit Format!
Importing nodes from a schematic fileType //load
filename and wait for "x Blocks loaded"
The nodes will be loaded relative to P1
The File is read from the world folder in the directory
schems