marvalis wrote:In the config file add
fast_move =1
free_move= 1
benajamin wrote:@neko259: It is easy to get mixed up with config files. I suggest that you first check the output messages to see what path the server is reading the config file from. If that checks out, then post your config file here and maybe we will spot an error.
# This file is read by default from:
# ../minetest.conf
# ../../minetest.conf
# Any other path can be chosen by passing the path as a parameter
# to the program, eg. "minetest.exe --config ../minetest.conf.example"
#
# By default, all the settings are commented and not functional.
# Uncomment settings by removing the preceding #.
#
# Further documentation:
# http://celeron.55.lt/~celeron55/minetest/wiki/doku.php
#
# Client side stuff
#
# Initial window size
#screenW = 800
#screenH = 600
# Port to connect to and to bind a server at
#port = 30000
# Address to connect to (blank = start local server)
#address =
# Name of player. On server, this is the default admin.
#name =
# Key configuration.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
#keymap_forward = KEY_KEY_W
#keymap_backward = KEY_KEY_S
#keymap_left = KEY_KEY_A
#keymap_right = KEY_KEY_D
#keymap_jump = KEY_SPACE
#keymap_sneak = KEY_LSHIFT
#keymap_inventory = KEY_KEY_I
#keymap_chat = KEY_KEY_T
#keymap_rangeselect = KEY_KEY_R
# Some (temporary) keys for debugging features
#keymap_special1 = KEY_KEY_E
#keymap_print_debug_stacks = KEY_KEY_P
#invert_mouse = false
# The desired FPS
#wanted_fps = 30
# If FPS would go higher than this, limit it by sleeping
# (to not waste CPU power for no benefit)
#fps_max = 60
# The allowed adjustment range for the automatic rendering range adjustment
#viewing_range_nodes_max = 300
#viewing_range_nodes_min = 35
# Whether to fog out the end of the visible area
#enable_fog = true
# Enable/disable clouds
#enable_clouds = true
# Experimental
#enable_farmesh = false
# Enable a bit lower water surface; disable for speed
#new_style_water = true
# Enable nice leaves; disable for speed
#new_style_leaves = true
# Enable smooth lighting with simple ambient occlusion;
# disable for speed or for different looks.
#smooth_lighting = true
# Whether to draw a frametime graph (for debugging frametime)
#frametime_graph = false
# Enable combining mainly used textures to a bigger one for improved speed
# disable if it causes graphics glitches.
#enable_texture_atlas = true
# Path to texture directory. All textures are first searched from here.
#texture_path =
# Video back-end.
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
#video_driver = opengl
# Enable random user input, for testing
#random_input = false
# Timeout for client to remove unused map data from memory
#client_delete_unused_sectors_timeout = 1200
#
# Server side stuff
#
# Map directory (everything in the world is stored here)
#map-dir = /home/palle/custom_map
# Set to true to enable creative mode (unlimited inventory)
creative_mode = false
enable_damage = false
#default_password =
# Available privileges: build, teleport, settime, privs, shout
default_privs = shout
# Gives some stuff to players at the beginning
give_initial_stuff = false
# Set to true to enable experimental features
# (varies from version to version, see wiki)
enable_experimental = false
# Profiler data print interval. 0 = disable.
profiler_print_interval = 10
# Player and object positions are sent at intervals specified by this
objectdata_inverval = 0.2
active_object_range = 2
max_simultaneous_block_sends_per_client = 1
max_simultaneous_block_sends_server_total = 4
max_block_send_distance = 5
max_block_generate_distance = 4
# 20 min/day
time_speed = 72
# 4 min/day
#time_speed = 360
# 1 min/day
#time_speed = 1440
time_send_interval = 5
server_unload_unused_sectors_timeout = 60
server_map_save_interval = 60
fast_move = 0
free_move = 0
celeron55 wrote:There are slight feature differences in different builds because they are maintained by different people than me and the age of them varies.
Those settings only apply on the client-side, the server currently isn't able to deny flying from the client. That ability will be added.
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