Marc wrote:Hi,
I don't know what is this, can u help me?? I can't play. :(
Path is not correct.
Marc wrote:Hi,
I don't know what is this, can u help me?? I can't play. :(
LorenzoVulcan wrote:Marc wrote:Hi,
I don't know what is this, can u help me?? I can't play. :(
Path is not correct.
Marc wrote:LorenzoVulcan wrote:Marc wrote:Hi,
I don't know what is this, can u help me?? I can't play. :(
Path is not correct.
How I can fix it?
LorenzoVulcan wrote:Marc wrote:LorenzoVulcan wrote:
Path is not correct.
How I can fix it?
Give me the paths structure.
rarkenin wrote:It really isn;t proper to call Pobedit "pobe", in terms of the Russian language.
Chinchow wrote:I'm not talking about jojoa's version but if you don't want it you don't have to add it
Chinchow wrote:Yes the original version is by jordan4banez its players attack you if you attack them also I am intrigued by sapiers mobs but I am waiting for all mobs to be 3d and the lag to be reduced
Mito551 wrote:rarkenin wrote:It really isn;t proper to call Pobedit "pobe", in terms of the Russian language.
well, it's just a bit of rebrending. pobedit sounds unfamilliar, grumpy and unwanted to an ear of an english player. to get him comfortable with it I rebrended it a bit.
Calinou wrote:Change visual_size in player.lua and character.png. ;)
Changing first person eye height requires changing C++ code though.
01:22:29: ERROR[main]: generate_image(): Could not load image "default_tool_steelsword.png" while building texture
01:22:29: ERROR[main]: generate_image(): Creating a dummy image for "default_tool_steelsword.png"
Unsupported texture format
01:22:32: ERROR[main]: generate_image(): Could not load image "default_tool_steelshovel.png" while building texture
01:22:32: ERROR[main]: generate_image(): Creating a dummy image for "default_tool_steelshovel.png"
0gb.us wrote:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
01:22:29: ERROR[main]: generate_image(): Could not load image "default_tool_steelsword.png" while building texture
01:22:29: ERROR[main]: generate_image(): Creating a dummy image for "default_tool_steelsword.png"
Unsupported texture format
01:22:32: ERROR[main]: generate_image(): Could not load image "default_tool_steelshovel.png" while building texture
01:22:32: ERROR[main]: generate_image(): Creating a dummy image for "default_tool_steelshovel.png"
At least four images are missing from the latest download. Also, is there a way to turn off that background music? Also, would you mind updating inventory_plus? With the latest version of inventory_plus, you can see the crafting grid and the page buttons at the same time. No need to keep flipping back and forth. In addition, there seems to be some sort of clash between item_drop and whatever is creating the canyons and rivers. It leaves a ton of dropped nodes everywhere in the canyons and rivers. The easy way to fix this would be to remove item_drop. item_drop is WAY annoying anyway.
Sorry to sound like a nag, I'd just like to see this get better.
Mito551 wrote:0gb.us wrote:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
01:22:29: ERROR[main]: generate_image(): Could not load image "default_tool_steelsword.png" while building texture
01:22:29: ERROR[main]: generate_image(): Creating a dummy image for "default_tool_steelsword.png"
Unsupported texture format
01:22:32: ERROR[main]: generate_image(): Could not load image "default_tool_steelshovel.png" while building texture
01:22:32: ERROR[main]: generate_image(): Creating a dummy image for "default_tool_steelshovel.png"
At least four images are missing from the latest download. Also, is there a way to turn off that background music? Also, would you mind updating inventory_plus? With the latest version of inventory_plus, you can see the crafting grid and the page buttons at the same time. No need to keep flipping back and forth. In addition, there seems to be some sort of clash between item_drop and whatever is creating the canyons and rivers. It leaves a ton of dropped nodes everywhere in the canyons and rivers. The easy way to fix this would be to remove item_drop. item_drop is WAY annoying anyway.
Sorry to sound like a nag, I'd just like to see this get better.
no, not at all, thank you for your concern.
i like item_drop, sorry. got it, you maintain new inventory_plus, don't you? will update quite soon.
game doesn't need this textures, i dunno why it even looks for them. but i fixed that anyway.
0gb.us wrote:Mito551 wrote:0gb.us wrote:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
01:22:29: ERROR[main]: generate_image(): Could not load image "default_tool_steelsword.png" while building texture
01:22:29: ERROR[main]: generate_image(): Creating a dummy image for "default_tool_steelsword.png"
Unsupported texture format
01:22:32: ERROR[main]: generate_image(): Could not load image "default_tool_steelshovel.png" while building texture
01:22:32: ERROR[main]: generate_image(): Creating a dummy image for "default_tool_steelshovel.png"
At least four images are missing from the latest download. Also, is there a way to turn off that background music? Also, would you mind updating inventory_plus? With the latest version of inventory_plus, you can see the crafting grid and the page buttons at the same time. No need to keep flipping back and forth. In addition, there seems to be some sort of clash between item_drop and whatever is creating the canyons and rivers. It leaves a ton of dropped nodes everywhere in the canyons and rivers. The easy way to fix this would be to remove item_drop. item_drop is WAY annoying anyway.
Sorry to sound like a nag, I'd just like to see this get better.
no, not at all, thank you for your concern.
i like item_drop, sorry. got it, you maintain new inventory_plus, don't you? will update quite soon.
game doesn't need this textures, i dunno why it even looks for them. but i fixed that anyway.
Wow, quick response. Thanks!
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