Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
Ragnar wrote:hey do you mind if i tweak it?
i want to add this to my server, when its online, but not as c4...
ok?
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
MineNoob91 wrote:I have a question is it possible to remove the effect where the blocks are left over to pick up because I use TNT alot and its too much for me to pick up and if there is a way what section in the Lua do i have to edit?
line 13:
--[[local drop = minetest.get_node_drops(nodename, "")
line 34:
end]]
PilzAdam wrote:Go to the init.lua file and add change line 13 and 34 like this:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
line 13:
--[[local drop = minetest.get_node_drops(nodename, "")
line 34:
end]]
MineNoob91 wrote:PilzAdam wrote:Go to the init.lua file and add change line 13 and 34 like this:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
line 13:
--[[local drop = minetest.get_node_drops(nodename, "")
line 34:
end]]
I tried but it gave me a error when i start the game, I'm using Notepad++ to edit the file.
PilzAdam wrote:MineNoob91 wrote:PilzAdam wrote:Go to the init.lua file and add change line 13 and 34 like this:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
line 13:
--[[local drop = minetest.get_node_drops(nodename, "")
line 34:
end]]
I tried but it gave me a error when i start the game, I'm using Notepad++ to edit the file.
Do you have any coding experience?
Temperest wrote:This mod does not seem to work anymore with the nodedef mesecons definitions.
pandaro wrote:Hello Adam, I would like to know if you're aware of the fact that by blowing up a door with TNT, minetest destroys the door but it does appear 2 door objects.
Do you know how to fix this little problem? thanks
pandaro wrote:Sorry if I insist but I would try to correct the problem by working on my mod. if I understand correctly how it works TNT:
Function "destroy" removes all blocks that are not air, and replaces them with the object in the definition of the node under the "drop" field. So if I leave the field "drop" blank , should not appear anything.
I understand correctly TNT?
Thats right. After reading your post I changed my Doors mod now and it seems to work.
doors:register_door("closed_by_key:door_mese", {
description = "Mese Door",
drop = "",
inventory_image = "door_mese.png",
stack_max = 1,
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
tiles_bottom = {"door_mese_b.png", "door_mese_side.png"},
tiles_top = {"door_mese_a.png", "door_mese_side.png"},
only_placer_can_open = true,
can_destruct=false,
})
pandaro wrote:Thats right. After reading your post I changed my Doors mod now and it seems to work.
as you can see I tried but there are always two doors when I blow with TNTYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
doors:register_door("closed_by_key:door_mese", {
description = "Mese Door",
drop = "",
inventory_image = "door_mese.png",
stack_max = 1,
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
tiles_bottom = {"door_mese_b.png", "door_mese_side.png"},
tiles_top = {"door_mese_a.png", "door_mese_side.png"},
only_placer_can_open = true,
can_destruct=false,
})
thanks blockmen,
who knows what is wrong?
PilzAdam wrote:Update
- New damage system is used
- Particles are used for the smoke (wich is a lot faster)
- 1/3 of destroyed nodes are lost now to reduce the amount of objects flying arround
Doyouseemysword?123 wrote:http://forum.minetest.net/viewtopic.php?pid=65717 Is the mod copatable with this if not can you give me a list of mods that compatable plz?
Jordach wrote:Minetest mods coded for an older version will work with a later version, noob.
Well, it's pretty obvious that it will work since you would have heard:Doyouseemysword?123 wrote:Jordach wrote:Minetest mods coded for an older version will work with a later version, noob.
God you dont gota be a jackass about it im new
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