CProgrammerRU wrote:I have modified Simple mobs redo mod.
...
twoelk wrote:CProgrammerRU wrote:I have modified Simple mobs redo mod.
...
Hurray for wolves-dogs-wardogs
but does it have to use the codename [mobs]?
We have at least four mods that use that namespace now as can be studied here: "Mods that add mobs".
Can't it be something like mobsplus or mobsredo? I know they are all based on the same old "mobs" mod by PilzAdam but organizing this be it in game or elsewhere is getting unnecessarily difficult as an unique identifier seems to be avoided by all means.
4aiman wrote:I beg your pardon, but what was "redone"?
Don't get me wrong, new species are always welcome, it's just that I can see no new models or general AI changes.
My point is, this is definitely an improved version, but not "redone" one. :)
In case I'm being wrong, please, post a list of changes to the AI ;)
Esteban wrote:Awesome!
I was looking for a mob mod that added mobs that followed without holding anything! :D
I wish somebody made a cat model for any of these mobs mod to use...
CProgrammerRU wrote:New version 0.2
CProgrammerRU wrote:Esteban wrote:Awesome!
I was looking for a mob mod that added mobs that followed without holding anything! :D
I wish somebody made a cat model for any of these mobs mod to use...
I will maybe make a cat in the future. But I don't know for what. Maybe you have an idea?
CProgrammerRU wrote:New version 0.3
if self.monsterdetect == false then
self.following = player
else
self.following = nil
end
if self.monsterdetect == true then
self.following = nil
else
self.following = player
end
napodan wrote:CProgrammerRU wrote:New version 0.3
You may modify the file api.lua, line 361 :Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
if self.monsterdetect == false then
self.following = player
else
self.following = nil
end
byYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
if self.monsterdetect == true then
self.following = nil
else
self.following = player
end
If monsterdetect is not defined you must keep the old framework. With the actual code, sheeps don't follow player carrying wheat.
TenPlus1 wrote:What's new in 0.3 ??
Taming wolves was quite fun, and he'd protect me from monsters although the tamed spider didn't really do much...
napodan wrote:CProgrammerRU wrote:New version 0.3
You may modify the file api.lua, line 361 :Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
if self.monsterdetect == false then
self.following = player
else
self.following = nil
end
byYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
if self.monsterdetect == true then
self.following = nil
else
self.following = player
end
If monsterdetect is not defined you must keep the old framework. With the actual code, sheeps don't follow player carrying wheat.
CProgrammerRU wrote:If the monster altitude < dog/spider altitude, dog/spider won't attack. So they won't fall in the dungeons and try to kill monster which is underground.
CProgrammerRU wrote:I will maybe make a cat in the future. But I don't know for what. Maybe you have an idea?
Sol wrote:CProgrammerRU wrote:I will maybe make a cat in the future. But I don't know for what. Maybe you have an idea?
Please, cats. A lot of people on our server asked for them.
4aiman wrote:Thanks for clarification, CProgrammerRU!CProgrammerRU wrote:If the monster altitude < dog/spider altitude, dog/spider won't attack. So they won't fall in the dungeons and try to kill monster which is underground.
So, am I right, supposing that if there's no dungeon, but a monster.pos.y< dog.pos.y it'll ignore the monster even if it's shooting fireballs at the master?
CProgrammerRU wrote:depends: default, paragenv7(for yeti)
AMMOnym wrote:Hello,
I would like a little spider. Can you make a magic book, where you will have a full list of aviable pets and if you hit your pet with this book, it will become a pet, which you choose ? More pets = more fun :D
AMMOnym wrote:Hello,
I would like a little spider. Can you make a magic book, where you will have a full list of aviable pets and if you hit your pet with this book, it will become a pet, which you choose ? More pets = more fun :D
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