D00Med wrote:O.o does this do what I think it does?...It doesn't seem to work for me(0.4.14-dev)
But it looks awesome!
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
ERROR[Main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback nodemeta_inventory_OnMove(): /.../.minetest/mods/crafting/table.lua:151: attempt to index local 'craft_using' (a nil value)
ERROR[Main]: stack traceback:
ERROR[Main]: /.../.minetest/mods/crafting/table.lua:151: in function 'pay_items'
ERROR[Main]: /.../.minetest/mods/crafting/table.lua:311: in function </.../.minetest/mods/crafting/table.lua:303>
Speicherzugriffsfehler
cx384 wrote:Nice mod,
it works with bigger crafting recipes, too.
But maybe you should increase the input slots, because it is possible to have 25 different items in one crafting recipes. (with this mod)
cx384 wrote:ERRORYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
ERROR[Main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback nodemeta_inventory_OnMove(): /.../.minetest/mods/crafting/table.lua:151: attempt to index local 'craft_using' (a nil value)
ERROR[Main]: stack traceback:
ERROR[Main]: /.../.minetest/mods/crafting/table.lua:151: in function 'pay_items'
ERROR[Main]: /.../.minetest/mods/crafting/table.lua:311: in function </.../.minetest/mods/crafting/table.lua:303>
Speicherzugriffsfehler
qwertymine3 wrote:How did you cause this error?
cx384 wrote:qwertymine3 wrote:How did you cause this error?
Sorry I cant remember.
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
But maybe you should increase the input slots, because it is possible to have 25 different items in one crafting recipes. (with this mod)
Wuzzy wrote:The implementation still seems a bit experimental to me.
Wuzzy wrote:What makes this mod pretty annoying to use is that I am apparently forced to craft as many items as possible in one go. There is no easy or obvious way to just perform one or 10 crafts explicitly, instead of all at once and consuming almost all items in the input in the process.
Wuzzy wrote:It seems a bit silly that you first need to craft the crafting table using the … bad crafting grid it is supposed to replace. But as a proof-of-concept this is probably enough.
Wuzzy wrote:Repairing recipes don't work as well but I think these may make more sense with a different block.
Wuzzy wrote:I think the furnace is out of place. There is nothing wrong with the smelting recipes in Minetest, those work just fine. So I would just remove the furnace, subgames do a much better job in adding furnaces.
Wuzzy wrote:Groups are not properly supported yet. Try to make a Minetest Game sandstone from 3 sand and 1 desert sand. In the normal crafting grid it works but not with your crafting table.
Wuzzy wrote:I've found another error in the implementation: Replacements are not handled correctly.
Wuzzy wrote:The mod is quite greedy in screen space. Which means that it will probably be hard to integrate it into the which should IMO the final goal. I don't think it is really needed to show such an excessive amount of output slots.
Wuzzy wrote:EDIT:
The shortame “crafting” is already taken:
viewtopic.php?t=5641
Please pick another one (if you can).
hajo wrote:This is an awsome mod !
Howevery, it doesn't produce colored dyes, such as flowers-->dye.
But coal-->black dye works.
Also, when crafting the table (or looking thru all that creative stuff),
the icon for the craftingtable has no name or tooltip, so it might be overlooked.
texmex wrote:This is cool! Caught a bug though. I can double my amount of mese crystals by dropping back the craft output of fragments onto the source crystal… Like so.
texmex wrote:
Had an idea about making the formspec more like the regular crafting grid. Both to make a transition easier and to reduce the amount of screen space to be traversed moving each item. Could look like this for instance.
qwertymine3 wrote:texmex wrote:This is cool! Caught a bug though. I can double my amount of mese crystals by dropping back the craft output of fragments onto the source crystal… Like so.
Thank you for finding that bug - made a simplfication error with one of my bug-fixes previously.
It is now fixed!
Users browsing this forum: No registered users and 49 guests