- This is a screenshot of what the mod adds
- screenshot_20170112_114559.png (257.88 KiB) Viewed 1338 times
My first mod, I know a lot of this stuff exists in other mods, but this is just a small mod, that doesn't add a ton of food. PLEASE NOTE: This REQUIRES mobs to work, or you will get error messages saying that the mod has unsatisfied dependencies.
Adds several new foods to minetest, including:
*Mud Soup.
*Sugar. (has some small nutritional value, though not much :D)
*Cake.
*Cooked red mushrooms. Removes poison effect.
Adds a new node, Sugarweed. It grows near water on dirt. (it might take over lakeside areas, I need to fix that) Cook it to get sugar.
--==Crafting==--
w = wood planks
l = leaves
bm = brown mushroom
cm = cooked mushroom
s = sugar
b = bread
d = dirt
wb = wood bowl
Wood bowl:
{"x" "x" "x"}
{"w" "x" "w"}
{"x" "w" "x"}
Mud Soup:
{"l" "d" "bm"}
{"x" "wb" "x"}
{"x" "x" "x"}
Cake:
{"cm" "s" "bm"}
{"x" "b" "x"}
I hope to expand this mod in the future, and maybe even make sugar it's own mod, with a special extractor for Sugarweed.
To install, rename the folder to random_food, and place it in the mods folder in your minetest directory.
What I hope to add:
More soup.
More realistic production of sugar.
A better ABM for Sugarweed spawning.
I know you believe you understand what you think I said, but, I am not sure that what you heard is not what I meant. - Author Unknown