Random foods [Mod] [random_foods] [V0.1]

mr_dean
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Random foods [Mod] [random_foods] [V0.1]

by mr_dean » Thu Jan 12, 2017 18:35

screenshot_20170112_114559.png
This is a screenshot of what the mod adds
screenshot_20170112_114559.png (257.88 KiB) Viewed 1338 times


My first mod, I know a lot of this stuff exists in other mods, but this is just a small mod, that doesn't add a ton of food. PLEASE NOTE: This REQUIRES mobs to work, or you will get error messages saying that the mod has unsatisfied dependencies.

Adds several new foods to minetest, including:

*Mud Soup.
*Sugar. (has some small nutritional value, though not much :D)
*Cake.
*Cooked red mushrooms. Removes poison effect.

Adds a new node, Sugarweed. It grows near water on dirt. (it might take over lakeside areas, I need to fix that) Cook it to get sugar.

--==Crafting==--
w = wood planks
l = leaves
bm = brown mushroom
cm = cooked mushroom
s = sugar
b = bread
d = dirt
wb = wood bowl


Wood bowl:

{"x" "x" "x"}
{"w" "x" "w"}
{"x" "w" "x"}


Mud Soup:

{"l" "d" "bm"}
{"x" "wb" "x"}
{"x" "x" "x"}

Cake:

{"cm" "s" "bm"}
{"x" "b" "x"}

I hope to expand this mod in the future, and maybe even make sugar it's own mod, with a special extractor for Sugarweed.

To install, rename the folder to random_food, and place it in the mods folder in your minetest directory.

What I hope to add:
More soup.
More realistic production of sugar.
A better ABM for Sugarweed spawning.
Attachments
random_food_0.13.zip
(263.23 KiB) Downloaded 78 times
Last edited by mr_dean on Thu Feb 16, 2017 01:02, edited 5 times in total.
I know you believe you understand what you think I said, but, I am not sure that what you heard is not what I meant. - Author Unknown
 

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DS-minetest
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Re: Random foods [Mod] [random_foods] [V0.1]

by DS-minetest » Thu Jan 12, 2017 19:11

I like it, especially the mud soup.
Screenshots would be nice.
Do not call me -minetest.
Call me DS or DS-minetest.
I am German, so you don't have to pm me English if you are also German.
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mr_dean
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Posts: 24
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Re: Random foods [Mod] [random_foods] [V0.1]

by mr_dean » Fri Jan 13, 2017 02:19

I will add a screenshot soon, I am trying to get one I like :(
I know you believe you understand what you think I said, but, I am not sure that what you heard is not what I meant. - Author Unknown
 

mr_dean
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Posts: 24
Joined: Fri Jan 06, 2017 00:38
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Re: Random foods [Mod] [random_foods] [V0.1]

by mr_dean » Fri Jan 13, 2017 15:44

I fixed the bug for no crafting for sugar, I have also fixed the typo in depends.txt so that it now lets you run the mod.
I know you believe you understand what you think I said, but, I am not sure that what you heard is not what I meant. - Author Unknown
 

mr_dean
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Posts: 24
Joined: Fri Jan 06, 2017 00:38
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Re: Random foods [Mod] [random_foods] [V0.1]

by mr_dean » Sun Jan 15, 2017 20:29

Notice:

version 0.11 should come out sometime this week, so, be watching!
I may also soon release a coral tool mod, but that's still iffy.
I know you believe you understand what you think I said, but, I am not sure that what you heard is not what I meant. - Author Unknown
 

mr_dean
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Posts: 24
Joined: Fri Jan 06, 2017 00:38
In-game: mr_dean

Re: Random foods [Mod] [random_foods] [V0.1]

by mr_dean » Wed Jan 18, 2017 01:10

Version 0.13 released! Adds beef soup, (requires mobs) and mushroom soup. I will make the beef soup optional soon.
I know you believe you understand what you think I said, but, I am not sure that what you heard is not what I meant. - Author Unknown
 


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