Temple MOD

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KGM
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Posts: 45
Joined: Mon Nov 14, 2016 19:57

Temple MOD

by KGM » Sat Apr 01, 2017 14:42

Temple Mod
This Mod adds Temples occuring quite rare and holding big treasures but each of them is holding a horrible trap, too: absolutely deadly if not seen.
Hasta la Vista!
[This Mod needs default to work]
Image
(don't spoiler if you found out how they work)
0utput.jpg
0utput.jpg (336.51 KiB) Viewed 1377 times
Attachments
temple.zip
(22.32 KiB) Downloaded 65 times
Last edited by KGM on Sun Apr 02, 2017 09:53, edited 1 time in total.
my Mods:https://forum.minetest.net/viewtopic.php?f=17&t=16705

Note: I try to avoid dependencies in my Mods:
To install a mod, just unzip it and
paste it into the /mods directory of
the concerning subgame.
 

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KGM
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Posts: 45
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Re: Temple MOD

by KGM » Sat Apr 01, 2017 17:00

updated a trap
my Mods:https://forum.minetest.net/viewtopic.php?f=17&t=16705

Note: I try to avoid dependencies in my Mods:
To install a mod, just unzip it and
paste it into the /mods directory of
the concerning subgame.
 

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azekill_DIABLO
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GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: Temple MOD

by azekill_DIABLO » Sun Apr 02, 2017 09:11

first: it's "Hasta la vista!"
second: it's looks very nice ; i especially love the ice temple!
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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KGM
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Re: Temple MOD

by KGM » Sun Apr 02, 2017 09:53

In my opinion, It has the best trap, too.
my Mods:https://forum.minetest.net/viewtopic.php?f=17&t=16705

Note: I try to avoid dependencies in my Mods:
To install a mod, just unzip it and
paste it into the /mods directory of
the concerning subgame.
 

User avatar
KGM
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Posts: 45
Joined: Mon Nov 14, 2016 19:57

Re: Temple MOD

by KGM » Sun Apr 02, 2017 09:54

Thanks, I'll edit that.
my Mods:https://forum.minetest.net/viewtopic.php?f=17&t=16705

Note: I try to avoid dependencies in my Mods:
To install a mod, just unzip it and
paste it into the /mods directory of
the concerning subgame.
 

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burli
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Posts: 1313
Joined: Fri Apr 10, 2015 13:18

Re: Temple MOD

by burli » Sun Apr 02, 2017 09:57

That's great. I really miss such things in Minetest. Do you want to add more structures?
 

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KGM
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Posts: 45
Joined: Mon Nov 14, 2016 19:57

Re: Temple MOD

by KGM » Sun Apr 02, 2017 11:53

I'll think about that...
my Mods:https://forum.minetest.net/viewtopic.php?f=17&t=16705

Note: I try to avoid dependencies in my Mods:
To install a mod, just unzip it and
paste it into the /mods directory of
the concerning subgame.
 


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