textures of the items does not appear is invisible

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babe223
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textures of the items does not appear is invisible

by babe223 » Fri Jan 11, 2013 12:38

10:22:03: ERROR[main]: TextureSource::buildMainAtlas(): Atlas is full, not adding more textures.

it's this error as soon as I enter the game, detail I use version 0.4.4, and the item is invisible, I tried to put in minetest.conf putting enable_atlas_texture: false and 0, also tried putting in minetest.conf exemple
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[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
 

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by rarkenin » Fri Jan 11, 2013 12:54

The option is called enable_texture_atlas, NOT enable_atlas_texture.

So, use:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
enable_texture_atlas = false


(or try using 0 instead of false)
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by Traxie21 » Fri Jan 11, 2013 16:04

Are you on windows XP? I have an old intel mobile graphics driver and have a similar problem to this.

NOTE: This error only happens to blocks. The block you mine will have the texture of the next block in the id list in your inventory
 

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by babe223 » Fri Jan 11, 2013 22:59

yes I have I use windows XP
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[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
 

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by dannydark » Sat Jan 12, 2013 06:05

Like rarkenin said above you need to add "enable_texture_atlas = false" to your minetest.conf file.

The texture atlas has become full (most likely caused by having lots of mods or a large texture pack) so it will not continue loading textures so you will see invisible blocks/items in-game, adding the option mentioned above will decrease game performance slightly but it will stop these graphic glitches.
 

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by Traxie21 » Sat Jan 12, 2013 15:02

Nope danny. The error actually resides in the texture atlas NOT being full, and therefore adding an extra (blank) texture to the first block of every mod, therby pushing the rest of the textures for the blocks in that mod forward one.
EG:
[blank] [brick texture] [stonebrick texture]
V`````V```````````V
[brick] [stonebrick] [cobblestone]

enable_texture_atlas = false does NOT fix this.
 

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by Calinou » Sat Jan 12, 2013 15:24

Setting the game to fullscreen fixed this issue on Windows + some Intel IGP, add these lines in minetest.conf:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
fullscreen = 1
screenW= 1024
screenH = 600

...if your screen is 1024×600. Else, put bigger numbers.
 

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by Traxie21 » Sat Jan 12, 2013 17:51

I dont see how that would make a difference, but I tried it anyways, nothing changed. :L
 

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Re: textures of the items does not appear is invisible

by Minerz » Thu Sep 24, 2015 23:43

Well, I know this is a quite old topic, but the invisible item issue is drivin' me crazy. :(
 

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Re: textures of the items does not appear is invisible

by Napiophelios » Fri Sep 25, 2015 00:27

Minerz wrote:Well, I know this is a quite old topic, but the invisible item issue is drivin' me crazy. :(


Can you please describe this problem again
without using any of the same words
you have already used to describe it previously?

I am not trying to be funny,
but I think maybe your explanation of the problem
might be holding you back.

Are you talking about inventory items being invisible...or items in your players hands...what?
Are the inventory items there and just mismatched or actually just not there?
Can you play the game and take a screen shot maybe to help illustrate the problem (pressF12) ?
 

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Re: textures of the items does not appear is invisible

by benrob0329 » Fri Sep 25, 2015 01:32

I would upgrade to 0.4.13
 

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Re: textures of the items does not appear is invisible

by Napiophelios » Fri Sep 25, 2015 02:17

benrob0329 wrote:I would upgrade to 0.4.13


How do you know he is using an old minetest release?
I have already pointed him towards the dev releases by krock and sfan5;
he said he downloaded sfan5's latest 0413 build but the problem persists.

I have never heard of any one having "invisible" textures,
and the game would flood him with warnings and errors if the textures were missing;
something else is going on...

I believe he is not describing the problem accurately.
so he needs to try and describe the problem in a different way
 

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Re: textures of the items does not appear is invisible

by Krock » Fri Sep 25, 2015 07:31

Possible solutions for this problem:
- Delete Minetest (backup "mods" and "worlds" first), then re-install the complete game
- Update the graphics driver (and with it, OpenGL)
- Switch to "video_driver = direct3d9" (requires a build with direct3d support)
- Test it with a texture pack
- Get a new graphics card
- Uninstall Minetest and ragequit

I think that's every possible solution, I hope you won't do the last one.
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Re: textures of the items does not appear is invisible

by Minerz » Sat Sep 26, 2015 23:04

Napiophelios wrote:
Minerz wrote:Well, I know this is a quite old topic, but the invisible item issue is drivin' me crazy. :(


Can you please describe this problem again
without using any of the same words
you have already used to describe it previously?

I am not trying to be funny,
but I think maybe your explanation of the problem
might be holding you back.

Are you talking about inventory items being invisible...or items in your players hands...what?
Are the inventory items there and just mismatched or actually just not there?
Can you play the game and take a screen shot maybe to help illustrate the problem (pressF12) ?


Okay. So, every BLOCK in my inventory fails to have a texture in the INVENTORY. When I place it, it's fine. But it's EXTREMELY annoying to open the inventory to see what you are placing. Only blocks. Everything else is fine. Just the blocks.
 

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Re: textures of the items does not appear is invisible

by Napiophelios » Sun Sep 27, 2015 01:57

Minerz, check your messages.
Try out the little game I give you and see if its the same.
Download it and put in your game folder.
 

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Re: textures of the items does not appear is invisible

by Minerz » Sun Sep 27, 2015 01:57

May someone please reply? I wanna play Minetest with icons.
 

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Re: textures of the items does not appear is invisible

by Minerz » Sun Sep 27, 2015 01:58

Ok, Napiophelios! Where's the game?
 

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Re: textures of the items does not appear is invisible

by Napiophelios » Sun Sep 27, 2015 02:01

its a download link,
I sent it via PM
check your message box

just click it and it should download to your computer.
open it and place the folder in minetest\games folder
 

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Re: textures of the items does not appear is invisible

by Minerz » Sun Sep 27, 2015 02:04

I'll try now!
 

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Re: textures of the items does not appear is invisible

by Minerz » Sun Sep 27, 2015 02:07

I got an error.
 

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Re: textures of the items does not appear is invisible

by Napiophelios » Sun Sep 27, 2015 02:08

oh lord what version of minetest are you using?
the game I sent is based on the latest minetest
you will need a current build

EDIT: yeah I just tested it with 0412 and I get an error with default rails :(
Just go here:
viewtopic.php?f=42&t=9515&p=191846#p191846

and download Krock's Latest build and try again.
 

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Re: textures of the items does not appear is invisible

by Minerz » Sun Sep 27, 2015 03:54

Ok
 

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Re: textures of the items does not appear is invisible

by Minerz » Sun Sep 27, 2015 03:55

Da hell?! These are 32-bit. I'll get another 0.4.13 build
 

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Re: textures of the items does not appear is invisible

by Dragonop » Sun Sep 27, 2015 04:45

What is the difference between 32 and 64 bits for you, I mean, it WILL work no matter what if it is a 32-bits build, even if you have a 64-bits system, just download that build and try it out.
 

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Re: textures of the items does not appear is invisible

by Minerz » Sun Sep 27, 2015 17:17

Dragonop wrote:What is the difference between 32 and 64 bits for you, I mean, it WILL work no matter what if it is a 32-bits build, even if you have a 64-bits system, just download that build and try it out.


Well, I had originally thought that 32-bit builds would be slower and/or laggier. But I guess not! Thanks for clearing that up, Dragonop!
 

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Re: textures of the items does not appear is invisible

by Minerz » Sun Sep 27, 2015 18:13

Truth is, that I would use this, viewtopic.php?id=7121 but I use MiniTest because of the epic MC digging times and I get an error when I try to use the fix.
 

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Re: textures of the items does not appear is invisible

by Minerz » Sun Sep 27, 2015 20:07

Wow. 0.4.13 is REALLY laggy for me. I've got a decent PC too. I can run 0.4.12, but not this.
 

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Re: textures of the items does not appear is invisible

by Napiophelios » Mon Sep 28, 2015 00:12

Minerz wrote:Truth is, that I would use this, viewtopic.php?id=7121 but I use MiniTest because of the epic MC digging times and I get an error when I try to use the fix.

Rhys's fixes are for minetest game not Minitest.
However if you open up the init files you will quickly see how Rhys fixed the mods;
He just manually adds inventory images to node registrations that dont already have one.
like so:
inventory_image = "newmod_newmaterial.png",

You can fix Minitest the same way yourself if its that important for you to play it.
You can also do this with any game you are having inventory icon issues with.

Did you try the minimized game I sent you a link to?
Its basically just an updated version of Rhys's fixes
for minetest game from Minetest 0413 stable release.


Minerz wrote:Wow. 0.4.13 is REALLY laggy for me. I've got a decent PC too. I can run 0.4.12, but not this.


Thats strange, I am using an older computer I found in the tip a few years ago
and 0413 release is the best its ever been IMHO
at least for singleplayer mode.

I just dont go on servers because of this weird icon issue we are talking about.
it really takes the fun out of it for me.

I dont mind the occassional weird icon,
but when its almost all of them I wont even bother staying connected.
 

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Re: textures of the items does not appear is invisible

by Minerz » Wed Sep 30, 2015 22:00

Well, imma try out 0.4.13 a second time. May I ask for your config? It would be nice if I saw you'res because you'res seems to run good, according to your post.
 

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Re: textures of the items does not appear is invisible

by Napiophelios » Wed Sep 30, 2015 22:13

There are other things you can add to make things go smoother if you are running a server,
but this is just what I use for single-player

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
video_driver = opengl
fullscreen = 1
screenH = 600
screenW = 1024
enable_shaders = false
new_style_leaves = false
new_style_water = false
opaque_water = false
smooth_lighting = true
connected_glass = false
enable_3d_clouds = false
enable_particles = false
enable_sound = true
sound_volume = 1
font_path = .\fonts\Bunchlo.ttf
font_size = 26
font_shadow = 0
#font_shadow_alpha = 200
screenshot_path = D:\MineTest\Screenshots\
gui_scaling = 0.9
hud_scaling = 1.15
enable_node_highlighting = false
show_debug = true
show_chat = false
#wanted_fps = 30
#fps_max = 60
#pause_fps_max = 20
viewing_range_nodes_min = 40
viewing_range_nodes_max = 40
fast_move = false
free_move = false
noclip = false
creative_mode = false
enable_damage = true
enable_item_pickup = true
enable_item_drops = true
enable_build_where_you_stand = false
enable_tnt = true
tnt_radius = 3
disable_fire = false
#share_bones_time = 1200
show_bone_pos = true
#give_initial_stuff = false
enable_stairs_replace_abm = false
fixed_map_seed = 51351515151515
#map_generation_limit =3300
cache_block_before_spawn = true
enable_floating_dungeons = true
item_entity_ttl = 45
#####MapGen6#####
offset      = 1
scale       = 1
mg_name = v6
water_level = 3
chunksize = 5
mg_flags =  caves, dungeons, light, noflat
mgv6_spflags = biomeblend, mudflow, jungles, nosnowbiomes
mgv6_freq_desert         = 0.99
mgv6_freq_beach         = 0.99
#####MapGen7#####
mg_name = v7
mgv7_spflags = noridges
mgv7_np_terrain_base = 4, 70, (300, 300, 300), 82341, 6, 0.7, 2.0
mgv7_np_terrain_alt = 8, 50, (600, 600, 600), 5934, 5, 0.6, 2.0
mgv7_np_terrain_persist = 0.6, 0.1, (500, 500, 500), 539, 3, 0.6, 2.0
mgv7_np_height_select = -0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 4, 0.7, 2.0
mgv7_np_mount_height = 100, 30, (500, 500, 500), 72449, 4, 0.6, 2.0
mgv7_np_ridge_uwater = 0, 1, (500, 500, 500), 85039, 4, 0.6, 2.0
mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.68, 2.0
mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
 

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