[Mod]Concrete [V2.2] [concrete] Test Needed!

User avatar
ch98
Member
 
Posts: 463
Joined: Wed Jan 02, 2013 06:14

[Mod]Concrete [V2.2] [concrete] Test Needed!

by ch98 » Fri Apr 26, 2013 01:01

This mod will add a liquid concrete which will harden in to solid concrete harder than a rock.

Download: Version 1.0
Version 1.5
Version 2.0
Version 2.1
Version 2.2
License: textures/code WTFPL

Dependencies: default

Pictures:
How to make a building with concrete very easly
Image
Make a roof
Image
Go on the roof
Image
Place concrete source (After one cement starts drying, all will go with it so place it fast)
Image
Wait for it to spread
Image
Wait for it to dry, place a door while it is still soft.
Image
After it drys, it is very hard.


Todo: colord concretes


How to use...

1.0 Place concrete source somewhere and wait for it to spread. It will start drying and dry completely within an hour. After concrete drys, It is very hard.

1.5 Place concrete source somewhere and wait for it to spread. It will start drying and dry completely within an hour. After concrete drys, It is hard. If you place an iron near it while hardening, it get's very hard.

2.0 Place concrete source somewhere and wait for it to spread. It will start drying and dry completely within an hour. After concrete drys, It is hard. If you place an iron near it while hardening, it get's very hard. while digging, it will drop gravel.

2.1 Tried fixing unknown bug caused by new feture added in 2.0

2.2 Tried fixing bug from 2.0 Testing needed


Cooking:
desert stone --> lime
lime --> cement

Recipes:
sand + cobble = gravel
gravel + cement + water bucket = concrete source + water bucket
gravel mound x 9 = gravel



Post comments and pictures!
Also look at my other mods (like Geiger counter, mudslide, and forcefield) too!
Last edited by ch98 on Sat Jun 29, 2013 01:49, edited 1 time in total.
Mudslide mod Click Here
 

User avatar
Bas080
Member
 
Posts: 398
Joined: Mon May 21, 2012 15:54
GitHub: bas080
IRC: bas080
In-game: bas080

by Bas080 » Fri Apr 26, 2013 05:54

LOL!!! Creative stuff. What about reinforced concrete?
 

User avatar
Ragnarok
Member
 
Posts: 213
Joined: Thu Mar 22, 2012 12:56

by Ragnarok » Fri Apr 26, 2013 11:18

This is amazing mod :D Could you implement a feature: wall paint (you can use Unified Dyes API)?
Last edited by Ragnarok on Fri Apr 26, 2013 11:21, edited 1 time in total.
 

User avatar
ch98
Member
 
Posts: 463
Joined: Wed Jan 02, 2013 06:14

by ch98 » Fri Apr 26, 2013 16:41

Bas080 wrote:LOL!!! Creative stuff. What about reinforced concrete?

It is allady as hard as it can get in minetest. Only thing you can do about it is make it only diggable with mese pickax.
It may be possible to lower the strength in new version and add strength when there is steel reinforcements around it.
Last edited by ch98 on Fri Apr 26, 2013 16:43, edited 1 time in total.
Mudslide mod Click Here
 

User avatar
12Me21
Member
 
Posts: 826
Joined: Tue Mar 05, 2013 00:36

by 12Me21 » Fri Apr 26, 2013 19:24

It seems like a really easy way to grief people's stuff, and why would it be so hard, real concrete is not as hard as rock.

Edit: also, the textures should all be 16 x 16, or else it will look weird with all the default materials.

EDIT x 2: oh, and it is a really cool idea, though.
Last edited by 12Me21 on Fri Apr 26, 2013 19:27, edited 1 time in total.
This is a signature virus. Add me to your signature so that I can multiply.
Don't ever save anything as a JPEG.
 

User avatar
stcrafts
Member
 
Posts: 19
Joined: Thu Feb 21, 2013 07:45

by stcrafts » Sat Apr 27, 2013 02:43

nice! I like it!!!!

maybe you can add some node like concrete iron or some others about modern building


---------------

for my bad English XD
----------------------------------
Sorry for my bad English :I
----------------------------------
----------------------------------
 

User avatar
ch98
Member
 
Posts: 463
Joined: Wed Jan 02, 2013 06:14

by ch98 » Tue Jun 11, 2013 05:45

Should it be that when steel block is in certain range, it hardens to harder material?
Mudslide mod Click Here
 

User avatar
stcrafts
Member
 
Posts: 19
Joined: Thu Feb 21, 2013 07:45

by stcrafts » Tue Jun 11, 2013 05:49

ch98 wrote:Should it be that when steel block is in certain range, it hardens to harder material?

Yes,it look so cool
----------------------------------
Sorry for my bad English :I
----------------------------------
----------------------------------
 

User avatar
ch98
Member
 
Posts: 463
Joined: Wed Jan 02, 2013 06:14

by ch98 » Tue Jun 11, 2013 06:37

New version 1.5 with reinforced concrete at strength of old concrete and normal concrete 1 rank lower. This is not tested yet but should work within 5 or 4 blocks from steel block. Please post error message and debug text if it doesn't work. If it works, tell me too.
Mudslide mod Click Here
 

User avatar
ch98
Member
 
Posts: 463
Joined: Wed Jan 02, 2013 06:14

by ch98 » Tue Jun 18, 2013 04:56

Someone PLEASE test the new feature. My old computer broke down and i only have ppc mac without minetest.
Mudslide mod Click Here
 

User avatar
Mito551
Member
 
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Tue Jun 18, 2013 14:06

ch98 wrote:Someone PLEASE test the new feature. My old computer broke down and i only have ppc mac without minetest.


it works fine. a bit slow (too big interval), to my mind, but it works.
btw, added to dwarves, changed groups so it suits your idea. only pick that can break the strongest concrete is adamantium pick.
 

User avatar
cornellius
Member
 
Posts: 82
Joined: Sat Dec 01, 2012 05:08

by cornellius » Tue Jun 18, 2013 15:34

WOOOT!!! Now i can made floating drying concrete house
All Humans Need Is Forgiveness, God Is The First One Who Forgive All Humans So Humans Must Forgive Other Humans
 

User avatar
Mito551
Member
 
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Tue Jun 18, 2013 18:58

P.S. this mod suits dwarves game very much. and your desire to make it hard as hell is only availiable in dwarves. so, yeah.
 

User avatar
ch98
Member
 
Posts: 463
Joined: Wed Jan 02, 2013 06:14

by ch98 » Tue Jun 18, 2013 22:44

Mito551 wrote:P.S. this mod suits dwarves game very much. and your desire to make it hard as hell is only availiable in dwarves. so, yeah.

Thank you for testing!
I am planning to make it very hard by making it place new concrete every time you dig giving small amount of gravel that can be crafted back to normal gravel. Number of times replaced depend on it's strength. (on version 2.0 the next one.)

Edit: Thank you for adding it to dwarves game!
Last edited by ch98 on Wed Jun 19, 2013 02:03, edited 1 time in total.
Mudslide mod Click Here
 

User avatar
ch98
Member
 
Posts: 463
Joined: Wed Jan 02, 2013 06:14

by ch98 » Wed Jun 19, 2013 01:56

New version 2.0 with very long dig time that drops some gravel mounds that crafts back to gravel.
Someone PLEASE test this too!
Last edited by ch98 on Wed Jun 19, 2013 01:58, edited 1 time in total.
Mudslide mod Click Here
 

User avatar
ch98
Member
 
Posts: 463
Joined: Wed Jan 02, 2013 06:14

by ch98 » Fri Jun 21, 2013 19:51

Can someone PLEASE test the new version?
Mudslide mod Click Here
 

ndjdjksisksk
Member
 
Posts: 130
Joined: Mon May 06, 2013 04:11

by ndjdjksisksk » Sat Jun 22, 2013 05:34

when i try to break a concrete block thaat has been a source or has just been placed there minetest crashes. sorry if this comment is mean.
nvm about me leaving minetest but i probably will for a while because i have nothing to do in this comunity becaise i can't make a server. my username is going to change i will make a new acount called stormchaser3000
 

User avatar
ch98
Member
 
Posts: 463
Joined: Wed Jan 02, 2013 06:14

by ch98 » Sun Jun 23, 2013 00:02

can you post debug text? It tells you everything about why it was wrong.
Last edited by ch98 on Sun Jun 23, 2013 00:27, edited 1 time in total.
Mudslide mod Click Here
 

ndjdjksisksk
Member
 
Posts: 130
Joined: Mon May 06, 2013 04:11

by ndjdjksisksk » Tue Jun 25, 2013 22:50

it does not give me an error this is all it says:

node_dig
17:47:28: ACTION[ServerThread]: singleplayer digs concrete:concrete at (-1,13,-61)
nvm about me leaving minetest but i probably will for a while because i have nothing to do in this comunity becaise i can't make a server. my username is going to change i will make a new acount called stormchaser3000
 

ndjdjksisksk
Member
 
Posts: 130
Joined: Mon May 06, 2013 04:11

by ndjdjksisksk » Tue Jun 25, 2013 22:51

and i am using 0.4.7 sounds dev
nvm about me leaving minetest but i probably will for a while because i have nothing to do in this comunity becaise i can't make a server. my username is going to change i will make a new acount called stormchaser3000
 

User avatar
ch98
Member
 
Posts: 463
Joined: Wed Jan 02, 2013 06:14

by ch98 » Wed Jun 26, 2013 03:36

can someone else test it or tell me what is wrong with it?
Mudslide mod Click Here
 

User avatar
Dan Duncombe
Member
 
Posts: 904
Joined: Thu May 09, 2013 21:11

by Dan Duncombe » Wed Jun 26, 2013 06:36

You may want to take all the different concrete numbers (ie concrete2 etc) out of the creative inventory, unless they are meant to be there.
This is what happened when digging a reinforced concrete block (Dried)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
07:33:28: ERROR[main]: ServerError: LuaError: error: stack overflow
07:33:28: ERROR[main]: stack traceback:
07:33:28: ERROR[main]:     [C]: in function 'set_node'
07:33:28: ERROR[main]:     ...op\Minetest\minetest-0.4.7\bin\..\mods\concrete\init.lua:182: in function <...op\Minetest\minetest-0.4.7\bin\..\mods\concrete\init.lua:181>
07:33:28: ERROR[main]:     [C]: in function 'set_node'
07:33:28: ERROR[main]:     ...op\Minetest\minetest-0.4.7\bin\..\mods\concrete\init.lua:182: in function <...op\Minetest\minetest-0.4.7\bin\..\mods\concrete\init.lua:181>
07:33:28: ERROR[main]:     [C]: in function 'set_node'
07:33:28: ERROR[main]:     ...op\Minetest\minetest-0.4.7\bin\..\mods\concrete\init.lua:182: in function <...op\Minetest\minetest-0.4.7\bin\..\mods\concrete\init.lua:181>
07:33:28: ERROR[main]:     [C]: in function 'set_node'
07:33:28: ERROR[main]:     ...op\Minetest\minetest-0.4.7\bin\..\mods\concrete\init.lua:182: in function <...op\Minetest\minetest-0.4.7\bin\..\mods\concrete\init.lua:181>
07:33:28: ERROR[main]:     [C]: in function 'set_node'
07:33:28: ERROR[main]:     ...op\Minetest\minetest-0.4.7\bin\..\mods\concrete\init.lua:182: in function <...op\Minetest\minetest-0.4.7\bin\..\mods\concrete\init.lua:181>
07:33:28: ERROR[main]:     [C]: in function 'set_node'
07:33:28: ERROR[main]:     ...
07:33:28: ERROR[main]:     [C]: in function 'set_node'
07:33:28: ERROR[main]:     ...op\Minetest\minetest-0.4.7\bin\..\mods\concrete\init.lua:182: in function <...op\Minetest\minetest-0.4.7\bin\..\mods\concrete\init.lua:181>
07:33:28: ERROR[main]:     [C]: in function 'set_node'
07:33:28: ERROR[main]:     ...op\Minetest\minetest-0.4.7\bin\..\mods\concrete\init.lua:182: in function <...op\Minetest\minetest-0.4.7\bin\..\mods\concrete\init.lua:181>
07:33:28: ERROR[main]:     [C]: in function 'set_node'
07:33:28: ERROR[main]:     ...op\Minetest\minetest-0.4.7\bin\..\mods\concrete\init.lua:182: in function <...op\Minetest\minetest-0.4.7\bin\..\mods\concrete\init.lua:181>
07:33:28: ERROR[main]:     [C]: in function 'set_node'
07:33:28: ERROR[main]:     ...op\Minetest\minetest-0.4.7\bin\..\mods\concrete\init.lua:182: in function <...op\Minetest\minetest-0.4.7\bin\..\mods\concrete\init.lua:181>
07:33:28: ERROR[main]:     [C]: in function 'remove_node'
07:33:28: ERROR[main]:     ...\Desktop\Minetest\minetest-0.4.7\bin\..\builtin/item.lua:347: in function <...\Desktop\Minetest\minetest-0.4.7\bin\..\builtin/item.lua:313>
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
 

User avatar
ch98
Member
 
Posts: 463
Joined: Wed Jan 02, 2013 06:14

by ch98 » Thu Jun 27, 2013 02:00

I removed (I think) all concrete #'s out of creative in 2.1 so someone test this!
Mudslide mod Click Here
 

User avatar
Dan Duncombe
Member
 
Posts: 904
Joined: Thu May 09, 2013 21:11

by Dan Duncombe » Thu Jun 27, 2013 07:13

Version 2.1:
Concrete Numbers are not in creative inventory anymore.
Same error as before when trying to break reinforced concrete.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
 

User avatar
Cooper97
Member
 
Posts: 52
Joined: Thu Feb 21, 2013 19:55

by Cooper97 » Fri Jun 28, 2013 15:39

I have made an version of concrete without the error message "stack overflow". But the downside is that you can remove concrete with your hand like a tree or like wood.

PLEASE NOTE: It is only a BETA version. DO NOT use it on your server or on important maps!

Download link for my version: http://www.file-upload.net/download-7770801/concrete_Cooper97.zip.html

License: textures/code WTFPL

Dependencies: default
Sorry for my bad english. (I am from germany.)
 

User avatar
ch98
Member
 
Posts: 463
Joined: Wed Jan 02, 2013 06:14

by ch98 » Sat Jun 29, 2013 01:18

Cooper97 wrote:I have made an version of concrete without the error message "stack overflow". But the downside is that you can remove concrete with your hand like a tree or like wood.

PLEASE NOTE: It is only a BETA version. DO NOT use it on your server or on important maps!

Download link for my version: http://www.file-upload.net/download-7770801/concrete_Cooper97.zip.html

License: textures/code WTFPL

Dependencies: default

that is close to concrete Version 1 can you find what is causing the error? (you fixed the error by deleting the super long dig time part of script turning #'d concrete useless.
Mudslide mod Click Here
 

User avatar
ch98
Member
 
Posts: 463
Joined: Wed Jan 02, 2013 06:14

by ch98 » Sat Jun 29, 2013 01:50

New version 2.2 is out. I tried fixing the bug again. Please yest if you have time!
Mudslide mod Click Here
 

BlackWing
New member
 
Posts: 1
Joined: Fri Jun 07, 2013 17:35

by BlackWing » Sat Jun 29, 2013 19:43

it cashes the game if you hit it with anything lol
 

User avatar
ch98
Member
 
Posts: 463
Joined: Wed Jan 02, 2013 06:14

by ch98 » Sat Jun 29, 2013 23:39

Can anyone please figure out what precisely is wrong with this coding?
Mudslide mod Click Here
 

ndjdjksisksk
Member
 
Posts: 130
Joined: Mon May 06, 2013 04:11

by ndjdjksisksk » Sun Jun 30, 2013 00:14

ch98 wrote:Can anyone please figure out what precisely is wrong with this coding?

i am not a coder but i will try to fix it or at least find out
Last edited by ndjdjksisksk on Sun Jun 30, 2013 00:15, edited 1 time in total.
nvm about me leaving minetest but i probably will for a while because i have nothing to do in this comunity becaise i can't make a server. my username is going to change i will make a new acount called stormchaser3000
 

Next

Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 67 guests

cron