mauvebic wrote:This server isn't intended for war - i haven't included any offensive weapons. I just don't like the idea of using code to protect buildings. Planning and defense is a lot more fun, and it's much lighter on resources than any protection mod.
mauvebic wrote:This server isn't intended for war - i haven't included any offensive weapons. I just don't like the idea of using code to protect buildings. Planning and defense is a lot more fun, and it's much lighter on resources than any protection mod.
fairiestoy wrote:mauvebic wrote:This server isn't intended for war - i haven't included any offensive weapons. I just don't like the idea of using code to protect buildings. Planning and defense is a lot more fun, and it's much lighter on resources than any protection mod.
Since you like to plan things, why do you make it a creative server? I really like the idea of it, especially the strategic part of it. But I hate creative mod. It takes a lot of challenge out of a game. Dont think i am complaining directly to your server, i was just interested, what reasons could have lead to that creative part of it :3
mauvebic wrote:There are too many nodes to come up with enough unique crafts recipes, and if i did they probably wouldn't make much sense.
Though there are some things like food and liquids that you can't get straight out of the inventory, you either have to farm or use pipes. If i can add more unique methods like that, then i remove the end product(s) from the inventory :-)
mauvebic wrote:Another thing that's driving me nuts and i want to disable is item drops. There's crap all over the map.
BrandonReese wrote:I run PilzAdam's mod "Item Features" to keep the map cleaned up of dropped items, it removes dropped items after a set amount of time.
https://forum.minetest.net/viewtopic.php?id=3188
I disabled the items being pushed by water because it looked like it could negatively impact performance.
mauvebic wrote:Should turret bullets go through water?
mauvebic wrote:BrandonReese wrote:I run PilzAdam's mod "Item Features" to keep the map cleaned up of dropped items, it removes dropped items after a set amount of time.
https://forum.minetest.net/viewtopic.php?id=3188
I disabled the items being pushed by water because it looked like it could negatively impact performance.
I think i'd rather just remove item drops :p
Should turret bullets go through water?
/nation : declare a new nation
/deport : deport a citizen
/invite : offer citizenship to your nation
/accept : accept citizenship
/decline : decline citizenship
mauvebic wrote:LadyMacBeth warned you and your friends more than once to pick an area of Vulcan and stick with it :P Other people need to be able to play.
Rancon wrote:Okay, I'll stick to Vulcan. May I please get unbanned? Also, I don't think the later crashes were because of me. When I was back on Vulcan tending to the garden, it still crashed.
mauvebic wrote:It's not having issues :P I stayed up uber-late working on a new toy ;-)
It should be up within the next couple of hours, im just sorting out a final issue with the new feature :-)
Rancon wrote:Okay, I'll stick to Vulcan. May I please get unbanned? Also, I don't think the later crashes were because of me. When I was back on Vulcan tending to the garden, it still crashed.
Are you willing to stick to earth until realms is updated?
Rancon wrote:Yes
ch98 wrote:If you are thinking of adding force field, I made a force field mod that uses coal. It is little slow so some modifications may be needed.
https://forum.minetest.net/viewtopic.php?id=5676
Inocudom wrote:Doesn't the current development version of Minetest have a few functions that can speed up map generation by mods? I think paramat will use them when 0.4.8 stable comes out.
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