how to make mods?

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xXfrancoXx
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how to make mods?

by xXfrancoXx » Tue Aug 06, 2013 19:53

hello, I would say that program used to make mods for mientest, or a video? they are greatly appreciate
 

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kaeza
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by kaeza » Tue Aug 06, 2013 20:03

Notepad and MS Paint
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sfan5
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by sfan5 » Tue Aug 06, 2013 20:11

Windows:
Notepad++ and Paint.NET
Linux:
Geany and GIMP

Also there is a modding tutorial:
http://sfan5.duckdns.org/minetest-modding-tutorial/html/englishEN.html
(originial link: https://github.com/Jeija/minetest-modding-tutorial/)
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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by hoodedice » Tue Aug 06, 2013 20:38

kaeza wrote:Notepad and MS Paint


I love you.
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by Landrover110 » Mon Mar 31, 2014 06:04

i use gedit and fireworks
 

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by philipbenr » Tue Apr 01, 2014 01:17

GIMP all the way. If you get photoshop, you are trying too hard.

Windows: Notepad++ / Gvim
Linux: Gvim
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kidmondo
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Re:

by kidmondo » Tue Jul 29, 2014 06:09

philipbenr wrote:GIMP all the way. If you get photoshop, you are trying too hard.


lol, photoshop is for real images...
 

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Re: how to make mods?

by HeroOfTheWinds » Tue Jul 29, 2014 06:34

NotePad++ and GIMP. Besides, MS Paint can't use alpha. And I regret sticking with LuaEdit for so long before trying NotePad++.
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Re: Re:

by Evergreen » Tue Jul 29, 2014 11:55

kidmondo wrote:
philipbenr wrote:GIMP all the way. If you get photoshop, you are trying too hard.


lol, photoshop is for real images...

I can't even put into words how stupid that is.
 

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Re: how to make mods?

by rubenwardy » Tue Jul 29, 2014 12:28

This is pixel art, not photos.

I don't recommend you buy photoshop for this, but you can still use it of you have it. I use gimp. I prefer it to Photoshop.

Also, the Node Box Editor is handy, but you don't need it: you could code boxes by hand.
 

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Re: how to make mods?

by Kilarin » Tue Jul 29, 2014 14:02

Most professionals and experts I have spoken to (or read) seem to agree that Photoshop has more advanced features than Gimp. I haven't come anywhere near to figuring out how to use all of the advanced features in Gimp. So paying for Photoshop would be a complete waste of my money. Like purchasing a high powered desktop computer to play minesweeper.
 

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Re: how to make mods?

by rubenwardy » Tue Jul 29, 2014 14:16

You are making pixel art, not advertisement posters.
 

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Re:

by Dragonop » Sat Aug 02, 2014 01:06

hoodedice wrote:
kaeza wrote:Notepad and MS Paint


I love you.


¿Its normal to laugh a lot with this and wke up your whole family with the noise?
 

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Re:

by webdesigner97 » Mon Aug 04, 2014 21:36

kaeza wrote:Notepad and MS Paint

Paint even fails with transparency ^^
 

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LanceJZ
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Re: Re:

by LanceJZ » Thu Sep 18, 2014 03:40

Evergreen wrote:
kidmondo wrote:
philipbenr wrote:GIMP all the way. If you get photoshop, you are trying too hard.


lol, photoshop is for real images...

I can't even put into words how stupid that is.


Seriously, Photoshop is for actual artists!
 

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LanceJZ
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Re: how to make mods?

by LanceJZ » Thu Sep 18, 2014 03:47

Kilarin wrote:Most professionals and experts I have spoken to (or read) seem to agree that Photoshop has more advanced features than Gimp. I haven't come anywhere near to figuring out how to use all of the advanced features in Gimp. So paying for Photoshop would be a complete waste of my money. Like purchasing a high powered desktop computer to play minesweeper.


Gimp likes to crash on me like every five minutes when I tried it on Windows. For Linux, there is no beating Gimp though, yet. I love Photoshop, though even for pixel art, it is fast, and has never crashed yet, and I've been using it for over a decade.
I also can not stand Blender, it pisses me off so much. What takes me an hour in 3DS Max (Also free for anything but rendering. You can get the student edition for free here. http://www.autodesk.com/education/free- ... 12/popular) takes me eight in Blender!
I hope someone makes a B3D exporter for 3DS Max, I would be so happy. As it is I model and UV map it in Max then import that into Blender.
 

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Re:

by Landrover110 » Tue Oct 07, 2014 12:14

philipbenr wrote:GIMP all the way. If you get photoshop, you are trying too hard.

Windows: Notepad++ / Gvim
Linux: Gvim


Haha i got rid of windows,photoshop and fireworks now i use opensouce much better if you dont agree with me why are you playing minetest , I use inkscape and gimp , blender sometimes and gedit , geany and eclipse , much better open source is the way foward ;)
 

Landrover110
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Re: how to make mods?

by Landrover110 » Tue Oct 07, 2014 12:17

LanceJZ wrote:
Kilarin wrote:Most professionals and experts I have spoken to (or read) seem to agree that Photoshop has more advanced features than Gimp. I haven't come anywhere near to figuring out how to use all of the advanced features in Gimp. So paying for Photoshop would be a complete waste of my money. Like purchasing a high powered desktop computer to play minesweeper.


Gimp likes to crash on me like every five minutes when I tried it on Windows. For Linux, there is no beating Gimp though, yet. I love Photoshop, though even for pixel art, it is fast, and has never crashed yet, and I've been using it for over a decade.
I also can not stand Blender, it pisses me off so much. What takes me an hour in 3DS Max (Also free for anything but rendering. You can get the student edition for free here. http://www.autodesk.com/education/free- ... 12/popular) takes me eight in Blender!
I hope someone makes a B3D exporter for 3DS Max, I would be so happy. As it is I model and UV map it in Max then import that into Blender.



If you dont like opensource i suggest you go play minecraft instead
 

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Re: how to make mods?

by bashcommando » Sun Oct 26, 2014 20:13

gedit and mtpaint
 


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