Rhys wrote:Hi there. I have a problem with my Minetest. My icons arent the same. Say if I craft a chest, its icon isnt a chest, its a cactus. How do I fix this? I have 0.4.6 Version of Minetest. Please comment ASAP. Thanks.
- Rhys
Rhys wrote:It happens on my worlds AND server's I go onto. I have all Settings unticked. The link dosent seem to work. I havent gone onto my worlds, yet. But I never actually play on my worlds, only servers. So, how do I fix it on servers?
Rhys wrote:Yah, it said: You have to log on as an administrator to continue. Something like that. I'll ask my dad when he gets home.
Topywo wrote:Rhys wrote:Yah, it said: You have to log on as an administrator to continue. Something like that. I'll ask my dad when he gets home.
You could try one of the builds under general discussion (sticky posts) from PilzAdam, Sfan5, Blockmen or Fess.
Edit: Those are recent/github versions.
Rhys wrote:Ok, so Ive finally upgraded to 0.4.7. Now how do I fix it on 0.4.7? xD.
Rhys wrote:Hi there. I have a problem with my Minetest. My icons arent the same. Say if I craft a chest, its icon isnt a chest, its a cactus. How do I fix this? I have 0.4.6 Version of Minetest. Please comment ASAP. Thanks.
- Rhys
[spoiler]AND IT"S NOT POSSIBLE![/spoiler]this is not possible
hampa16 wrote:this is not possible to fix[spoiler]AND IT"S NOT POSSIBLE![/spoiler]this is not possible
Dan Duncombe wrote:hampa16 wrote:this is not possible to fix[spoiler]AND IT"S NOT POSSIBLE![/spoiler]this is not possible
There is a sort-of fix. Go into every lua file where a node is registered, and give it an inventory_image the same as what the nodes look like. Not easy though.
Rhys wrote:Dan Duncombe wrote:hampa16 wrote:this is not possible to fix[spoiler]AND IT"S NOT POSSIBLE![/spoiler]
There is a sort-of fix. Go into every lua file where a node is registered, and give it an inventory_image the same as what the nodes look like. Not easy though.
Mmm... I will do that then, if it is the only way to sort-of-fix. Well, if I cant do this, then Ill have to get another computer... D:
Rhys wrote:And, yes, I do have a Windows XP Computer.
minetest.register_node("test:node", {
description = "Random_Node",
tiles = {"random_picture.png"},
inventory_image = "random_picture.png",
is_ground_content = true,
groups = {cracky=3, stone=1},
drop = 'default:stone',
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
Dan Duncombe wrote:Rhys wrote:And, yes, I do have a Windows XP Computer.
Look at my Minetest Original Gamemode (in the game section)
Basically, say you have test:node. This is the code:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
minetest.register_node("test:node", {
description = "Random_Node",
tiles = {"random_picture.png"},
inventory_image = "random_picture.png",
is_ground_content = true,
groups = {cracky=3, stone=1},
drop = 'default:stone',
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
The 'inventory_image' bit tells it what to look like in the inventory.
Rhys wrote:Dan Duncombe wrote:Rhys wrote:And, yes, I do have a Windows XP Computer.
Look at my Minetest Original Gamemode (in the game section)
Basically, say you have test:node. This is the code:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
minetest.register_node("test:node", {
description = "Random_Node",
tiles = {"random_picture.png"},
inventory_image = "random_picture.png",
is_ground_content = true,
groups = {cracky=3, stone=1},
drop = 'default:stone',
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
The 'inventory_image' bit tells it what to look like in the inventory.
Ah, thanks. Will I have to add the inventory_image bit in a separate mod, or in all the mods I have? :O
Dan Duncombe wrote:Rhys wrote:Dan Duncombe wrote:Look at my Minetest Original Gamemode (in the game section)
Basically, say you have test:node. This is the code:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
minetest.register_node("test:node", {
description = "Random_Node",
tiles = {"random_picture.png"},
inventory_image = "random_picture.png",
is_ground_content = true,
groups = {cracky=3, stone=1},
drop = 'default:stone',
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
The 'inventory_image' bit tells it what to look like in the inventory.
Ah, thanks. Will I have to add the inventory_image bit in a separate mod, or in all the mods I have? :O
I am afraid you will have to add it to every node register in every mod if you want every node to have an inventory image :(
Rhys wrote:Ah. Something wrong. I was doing it all right until I got an error saying about ModError for default mod. What happened? I did EVERYTHING right... D:
- Rhys
Mossmanikin wrote:Please post the error, maybe someone can help then :)
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